MICHELLE
GUAN
A DESIGN ENGINEER
FOR AI PRODUCTS,
INTERACTIVE SYSTEMS
& PRODUCTION UI.
I turn ambiguous product ideas into polished, production-ready interfaces through design, code and experimentation.
Built to Be Played With.
Web-Shooter Kinematics
Particle Rain Engine
Repulsor Target UI
AR Emoji Emitters
Elastic String Physics
Featured Projects
Design is not
finished until
it works.
I believe the gap between a Figma mockup and a production build is where the true product is defined. It's not enough to draw a picture of a system; you have to build the machine itself.
By combining product thinking, interaction design, and frontend engineering, I ensure that design intent survives the development process and reaches the user exactly as intended.
An interface should be playful yet predictable. It should feel engineered.
Good At
Turning ambiguity into usable systems.
Not Interested In
Making polished screens that never ship.
Research.
Prototype.
Build.
Iterate.
Find the actual user and product problem.
Test behavior before polishing screens.
Turn design decisions into reusable code.
Measure, refine and ship continuously.




