MICHELLE
GUAN

A DESIGN ENGINEER
FOR AI PRODUCTS,
INTERACTIVE SYSTEMS
& PRODUCTION UI.

I turn ambiguous product ideas into polished, production-ready interfaces through design, code and experimentation.

CELL
BRUSH
Impulse
Pupsupport
UW HCDE Research
Avanade
Omnireflex
Shenzhen People’s Hospital
Smash
AfterQuery
Impulse
Pupsupport
UW HCDE Research
Avanade
Omnireflex
Shenzhen People’s Hospital
Smash
AfterQuery
Impulse
Pupsupport
UW HCDE Research
Avanade
Omnireflex
Shenzhen People’s Hospital
Smash
AfterQuery
Impulse
Pupsupport
UW HCDE Research
Avanade
Omnireflex
Shenzhen People’s Hospital
Smash
AfterQuery

Built to Be Played With.

Web-Shooter Kinematics

MEDIAPIPECANVAS

Particle Rain Engine

MATTER.JSPHYSICS

Repulsor Target UI

COMPUTER VISIONAI

AR Emoji Emitters

FACIAL TRACKINGREACT

Elastic String Physics

GSAPCANVAS

Featured Projects

Design is not
finished until
it works.

SCRATCH TO REVEAL

I believe the gap between a Figma mockup and a production build is where the true product is defined. It's not enough to draw a picture of a system; you have to build the machine itself.

By combining product thinking, interaction design, and frontend engineering, I ensure that design intent survives the development process and reaches the user exactly as intended.

An interface should be playful yet predictable. It should feel engineered.

Good At

Turning ambiguity into usable systems.

Not Interested In

Making polished screens that never ship.

Research.
Prototype.
Build.
Iterate.

01 Research

Find the actual user and product problem.

02 Prototype

Test behavior before polishing screens.

03 Build

Turn design decisions into reusable code.

04 Iterate

Measure, refine and ship continuously.